Sassums wrote:Bugsy VanHalen wrote:Vaju Enki wrote:
quote=Sassums
-- Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
-- It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
-- This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed.
If you don't like it, go to highsec.
Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion.
Being able to instantly warp to a miner is hardly a challenge. If you had issues finding miners before you just had no idea what you were doing. Good WH scouts could pin a miner in under 30 seconds. Which at least is a fraction of a fighting chance compared to point, click, warp.
WOW, right over your head.
Yes it is easy to scan down either the grav site, or the ship in the grav site. Both methods however need a probe launcher on your ship. And if the miner sees a red or neut in the system they just have to watch D-scan for probes. Risky? Yes but manageable as most PVPers roaming null sec do not fit a probe launcher. As a result the risk vs reward is balanced.
the increase this change will do for miners is much less from the fact that the belts are easier to find, it is from the fact that now every ship will be able to find them. 30 seconds down to 10 seconds to get the warp point is not the problem. The problem is before only about 10% of the roamers had a probe launcher and were an actual threat, every ship in the game has a system scanner. So now 100% of the roaming ships are a threat.
Sure in W-space the impact is much smaller. But most wormhole dwellers have adeveloped a second nature for watching D-scan for threats, If you are ratting, or mining, or anything else in a wormhole site, you just watch for combat probes on D-scan. How do you suggest you acheive that same risk mitigation when there are no combat probes to see on D-scan. That 30 second window is small but enough for an alert pilot to GTFO. With not needing probes out at all to find you that 30 second warning becomes zero.